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Diablo III-Style Helmet (Fan Art)

These are the rough steps I used to create a low-poly “fan art” helmet done in a Diablo III style. The design is based off of a fantastic piece of Diablo IV Barbarian art by Igor Sidorenko.

You can see Igor's Work here: https://www.artstation.com/sidwill
You can see the piece of Diablo IV art I referenced here in the Diablo IV BlizzCon 2019 Press Kit: https://blizzard.gamespress.com/Diablo-IV---BlizzCon-2019-Press-Kit

First, I created a mock-up of the helmet in ZBrush. I added a head and quick beard to help me get a read on the landmarks of the helmet as compared roughly to a “Barbarian” head.

Then I simplified the sculpt output it as an *.OBJ so I could work on it in Maya.

In Maya, I used Quad Draw to draw in quads, and then switched to tris and methodically simplified the mesh until I was happy with how things were flowing. Then I mirrored everything and refined the mesh further.

Then it was time for UVs!

Next, I baked out an AO from my simplified sculpt to my low poly.

Then, I used Photoshop to rough in the colors and key landmarks I was hoping to get across in the low poly texture map.

When I was happy with that, I scaled everything down to 128 x 128 pixels and started pushing pixels to tighten things up.
Once I was happy with that, I made a specular map to go along with it.

And here’s the final result, as seen in Maya! It is composed of 552 tris and includes a 128 x 128 diffuse and specular map. It was a fun fan art project!

These are the rough steps I used to create a low-poly “fan art” helmet done in a Diablo III style.

These are the rough steps I used to create a low-poly “fan art” helmet done in a Diablo III style.

Barbarian concept art by Igor Sidorenko: https://www.artstation.com/sidwill
This is the piece of Diablo IV art I referenced, which can be found in the Diablo IV BlizzCon 2019 Press Kit: https://blizzard.gamespress.com/Diablo-IV---BlizzCon-2019-Press-Kit

Barbarian concept art by Igor Sidorenko: https://www.artstation.com/sidwill
This is the piece of Diablo IV art I referenced, which can be found in the Diablo IV BlizzCon 2019 Press Kit: https://blizzard.gamespress.com/Diablo-IV---BlizzCon-2019-Press-Kit

First, I created a mock-up of the helmet in ZBrush. I added a "Barbarian" head and quick beard to help me get a read on the landmarks of the helmet as compared roughly to a “Barbarian” head.

First, I created a mock-up of the helmet in ZBrush. I added a "Barbarian" head and quick beard to help me get a read on the landmarks of the helmet as compared roughly to a “Barbarian” head.

Helmet Only ZBrush Block-Out Sculpt

Helmet Only ZBrush Block-Out Sculpt

Then I simplified the sculpt in ZBrush and output it as an *.OBJ so I could continue work on it in Maya.

Then I simplified the sculpt in ZBrush and output it as an *.OBJ so I could continue work on it in Maya.

In Maya, I used Quad Draw to draw in quads, and then switched to tris and methodically simplified the mesh until I was happy with how things were flowing. Then I mirrored everything and refined the mesh further.

In Maya, I used Quad Draw to draw in quads, and then switched to tris and methodically simplified the mesh until I was happy with how things were flowing. Then I mirrored everything and refined the mesh further.

Here are the UVs and handpainted specular and diffuse maps.

Here are the UVs and handpainted specular and diffuse maps.

Here's the resulting low poly model as seen in the Maya Viewport!

Here's the resulting low poly model as seen in the Maya Viewport!

A few other views of the low poly model.

A few other views of the low poly model.